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Candy Rush
ROLE
Gameplay Programmer, Tool Developer
DESCRIPTION
I worked in a team of four, including myself, to create Candy Rush. My role on the Candy Rush project was mostly designing an external tool that I and other members of the team could use to control different aspects of the game like gravity, player speed, jump height, level scroll speed, etc. and tuned the game accordingly. I also designed the level progression system to use external level files that were generated from this tool which would alter things like how much distance there was between each platform as well as distance between platforms and the walls of the level.
Download Build (Requires .NET core 3.1)
YEAR
2021
GENRE
Vertical Scrolling Platformer
PLATFORM
PC
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