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The System

ROLE

Co-developer, Gameplay Programmer

DESCRIPTION

During my time working on The System my role was as a co-developer responsible for adding different movement elements such as wall sliding, ledge grabbing/climbing, grappling hooks, interaction with objects, and smooth camera functionality, with the hope of our game getting into RIT's Maker program which unfortunately did not come to be. My goal was fine tuning movement and gameplay mechanics so that it felt fluid and easy to execute, and I believe I achieved that in The System. The gameplay is quick and snappy, and I hope to continue development of The System with my fellow developer in the future.

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YEAR

2023

GENRE

Exploraction/Metroidvania

PLATFORM

PC

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